Explore the bakery
Move Papa around the mapped 30 × 20-tile bakery to see his directional walking art in context. This is an interactive art preview, not a complete cooking or management game.
Bakery maps & environments
The clean map is organised into walkable kitchen zones and supplied with a Tiled-compatible .tmj map, object positions and collision grid. The illustrated maps are visual-direction references.
Engine-ready 30 × 20 composited map
Illustrated interior reference layout
Bakery exterior & street scene
Neighbourhood world-map reference
18 reusable 64 × 64 floor textures
Branded menu-board artPapa, walking & customers
The original mascot and previously generated walking art remain in the archive, together with 72 transparent frame PNGs anchored to a common 128 × 160 canvas. Individual action poses and customer sprites are provided separately.
Papa's 8-direction walking atlas

Action sprite cut-outs
Customer sprites

Cooking, equipment and FX states
Individual transparent frames are provided for 13 workstations × 5 operating states, 16 products × 4 preparation states, 36 customers × 4 small idle frames, and 5 sets of eight-frame effects.
Workstation operating art
Idle
Active A
Active B
Ready
AttentionProduct states — food prep and packaging
Prep
In progress
Finished
PackagedSupplemental effects & branding
8-frame celebration sparkle animation
8-frame steam animation
Editable-style packaging spriteConcept & production sheets
Three high-resolution illustrated art boards establish the room design, environment materials, menus, prop styling, UI direction, characters, and shopfront aesthetic.
Art direction sheet III — menu, environments & 360 sprite line-up
Art direction sheet II — complete shop layout, UI & equipment
Art direction sheet I — store zones & products