Real Papa original logo
PAPA'S BAKERY2D top-down game art production pack
CHARACTERS · 16 PRODUCTS · MAPS · UI · PROPS

Explore the bakery

Move Papa around the mapped 30 × 20-tile bakery to see his directional walking art in context. This is an interactive art preview, not a complete cooking or management game.

BAKERY INTERIOR · 1,920 × 1,280 pixelsWASD / Arrow keys / Touch pad · E to inspect
PAPA'S BAKERY · DAY 01
Walk up to a workstation to inspect it.
72 individual walk frames8 directions30 × 20 floor gridPlaceable workstationsCollision map

Bakery maps & environments

The clean map is organised into walkable kitchen zones and supplied with a Tiled-compatible .tmj map, object positions and collision grid. The illustrated maps are visual-direction references.

Engine-ready 30 × 20 composited map
Illustrated interior reference layout
Bakery exterior & street scene
Neighbourhood world-map reference
18 reusable 64 × 64 floor textures
Branded menu-board art

Papa, walking & customers

The original mascot and previously generated walking art remain in the archive, together with 72 transparent frame PNGs anchored to a common 128 × 160 canvas. Individual action poses and customer sprites are provided separately.

Papa's 8-direction walking atlas

Action sprite cut-outs

Customer sprites

Cooking, equipment and FX states

Individual transparent frames are provided for 13 workstations × 5 operating states, 16 products × 4 preparation states, 36 customers × 4 small idle frames, and 5 sets of eight-frame effects.

Workstation operating art

Idle
Active A
Active B
Ready
Attention

Product states — food prep and packaging

Prep
In progress
Finished
Packaged

Supplemental effects & branding

8-frame celebration sparkle animation
8-frame steam animation
Editable-style packaging sprite
Inventory interface icon

Concept & production sheets

Three high-resolution illustrated art boards establish the room design, environment materials, menus, prop styling, UI direction, characters, and shopfront aesthetic.

Art direction sheet III — menu, environments & 360 sprite line-up
Art direction sheet II — complete shop layout, UI & equipment
Art direction sheet I — store zones & products